This is useful for "bullets" and other temporary actors that aren't of much use to hold around once they're off the screen.killSelfAfterLeavingScreen() Instructs the game to kill the actor if it exits the screen. We recommending using the stop block to prevent errors from happening in this case. Luminance2Alpha() - method, class .If killing the current actor from its own actor behavior, the remaining logic will continue to run. Removes whitespace from the front of the specified string. Ltrim(input:String) - Static Method, class. LowerBound - Property, class Box2DAS.Collision. FlxSoundĪn internal helper function used to help Flash resume playing a looped sound. Looped(event:flash.events:Event) - method, class org.flixel. Loop - Static Property, class Box2DAS.Common. Log(Data:Object) - Static Method, class org.flixel. LocalPoint - Property, class Box2DAS.Collision.
LocalNormal - Property, class Box2DAS.Collision. LocalCenter - Property, class Box2DAS.Common. LoadText(Text: org.flixel:FlxText, TextHighlight: org.flixel:FlxText) - method, class org.flixel. One of two main setup functions for sounds, this function loads a sound from a URL. LoadStream(SoundURL:String, Looped:Boolean) - method, class org.flixel. LoadScene(sceneID:Number) - method, class. FlxSpriteĬreate a pre-rotated sprite sheet from a simple sprite. LoadRotatedGraphic(Graphic:Class, Rotations:uint, Frame:int, AntiAliasing:Boolean, AutoBuffer:Boolean) - method, class org.flixel. Load an image from an embedded graphic file. LoadGraphic(Graphic:Class, Animated:Boolean, Reverse:Boolean, Width:uint, Height:uint, Unique:Boolean) - method, class org.flixel. Set your own image as the button background. LoadGraphic(Image: org.flixel:FlxSprite, ImageHighlight: org.flixel:FlxSprite) - method, class org.flixel. LoadGame(fileName:String, callback:Function) - method, class. LoadExtGraphic(Graphic:flash.display:Bitmap, Animated:Boolean, Reverse:Boolean, Width:uint, Height:uint, Unique:Boolean, Key:String) - method, class org.flixel. Loader - Static Property, class Box2DAS.Common. One of two main setup functions for sounds, this function loads a sound from an embedded MP3. LoadEmbedded(EmbeddedSound:Class, Looped:Boolean) - method, class org.flixel. Load(Graphic:Class, XOffset:int, YOffset:int) - method, class.
LineJoint - Static Property, class Box2DAS.Common. LinearVelocity - Property, class Box2DAS.Dynamics. LinearDamping - Property, class Box2DAS.Dynamics. If you build and maintain your own version of flixel, LIBRARY_NAME - Static Property, class org.flixel. LIBRARY_MINOR_VERSION - Static Property, class org.flixel. LIBRARY_MAJOR_VERSION - Static Property, class org.flixel. Lib - Static Property, class Box2DAS.Common. Global variables that can be used for various cross-state stuff.
Levels - Static Property, class org.flixel. Level - Static Property, class org.flixel. LengthSquared() - method, class Box2DAS.Common. LeftRegion(r: :Region, a: :Actor) - method, class. Useful for controlling flipped animations and checking player orientation. LEFT - Constant Static Property, class org.flixel. The X coordinate of the left side of the rectangle. Layer(ID:Number, order:Number, tiles: :TileLayer) - Constructor, class. LastCreatedTerrainRegion - Static Property, class. LastCreatedRegion - Static Property, class. LastCreatedPanel - Static Property, class.
LastCreatedLabel - Static Property, class. LastCreatedJoint - Static Property, class. LastCreatedActor - Static Property, class. Helper variable for tracking whether the mouse was just pressed or just released. Helpers for moving/updating group members. Label(font: :Font, text:String, x:int, y:int) - Constructor, class. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z